This way you can use their skills more often. Their skills will have less time to recharge their abilities. If it is possible, don't level them up! Their damage will be low at the low levels, but it doesn't matter.This can have a bad effect of the fight later. If they die, they will revive only at the end of the current combat so you can no longer control their Abilities.When using your companions there are a few things to remember: Auto-casting - Arcane blast, from level 10.Attack - Frost Missle, from level 1 (this missle can freeze an enemy as well as mage abilities can.).Mages are the ones that have one basic spell that they use to attack and one important aura that can give you special buffs, other companion types don't have auras as strong as theirs. Auto-casting - Disengage, from level 15.Auto-casting - Exploding Shots, from level 5.They have exactly the same stats and skills: can be found in Level 16 - The Broken Dragon.They have high damage skills and damage-based auras for allies. They have limited range, but they also receive decent buffs from their range in the fight. Rangers are the ones that use arrows to attack. Aura - Regeneration Aura, from level 20.Active (Maggie) - Silence field, from level 1.They both have the same auras and auto-casting skills but not the same active skills: They have the priority to heal hurt allies before attacking. Healers are the ones that can help you on your Warrior journey pretty well. Auto-casting - Defeating Shout, from level 15.Auto-casting - Thunder Clap,from level 10.can be found in Level 3 - Marcus' Villageīoth tanks have the same stats and skills:.They are the priority of enemies to kill first and then kill your hero class. Every skill has its own cooldown based by the level on the current companion in your deck.Įach companion has at least one special aura that gives additional buffs to the party (that means your Hero classes and other allies). In your companions page are in total 12 slots where you can place your companions, and 3 slots are available for the battlefield (each skill slot is activated by drawing the special sign - first skill is activated by drawing Z, second skill is activated by drawing an O and the last skill is activated by drawining the M sign). Only Story mode companions have a small background story. If your companion dies when facing a group of enemies, he will auto revive after you do, or after you eliminate the group of enemies around. As they reach max level cap, they cannot level up further. Max companion level is 70, same as your hero's. However, even when your companion unlocks all of their skills, they can level up and the in-game system will automatically add their base stats (amount based by each character). Each companion gives you one utility spell, and have other passive ones that unlock by his/her leveling up. To start, you have only one slot for companions, but you can unlock another two slots for 75 and 350 gems each. You can find three of them in the first act of the game, the other four of them can be bought for 500 gems each at the Store page. Companions are your only friends in the horrifying world of Mage and Minions.
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